Balance wheel
Midterm Version2.0
Based on the feedback received from the last submission, there are some changes made to create a more consistent scene with random and procedural implementation: I added two new scripts, which are ObjectPositionOnClick and ParticleFollowCursor. ObjectPositionOnClick randomizes the position of the three fortune wheels once the player clicks on the screen or clicks the button, which gives more "chaos" elements to the game. ParticleFollowCursor controls the emitted particles that particles will follow wherever the cursor goes, which gives more "order" elements to the game.
I consider the system of the fortune wheel to be quite random, but when the fortune wheel stop spinning, the result is somehow predictable. There are three fortune wheels, and the results are either ORDER or CHAOS. Once the user clicks spin, three fortune wheels will spin together, and in the end, the user will get the result to find the balance: ORDER and CHAOS point of offset.
References:
Status | Released |
Platforms | HTML5 |
Author | BoCheng0912 |
Made with | Unity |
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